Where to find your save
Choose data*.dat for gameplay values or the matching save_str*.var for names. The exact installation-relative folder has not been verified.
- File
- data*.dat for gameplay; save_str*.var for names
What you can edit
Existing scalar fields only. Record counts, empty/active markers and structural IDs must stay consistent. Each file can be opened separately.
| Faction resources | Change funds (ho_mny), materials (ho_mtl), water (ho_wat) and energy (ho_ene) in existing factions. |
|---|---|
| Characters and fleets | Edit character experience, loyalty, age and stats, plus fleet experience, level and HP. Technical field names and array indices are retained. |
| Names | Edit character and fleet names in save_str*.var. Names must fit their original CP932 buffers. This file does not contain the gameplay resource values. |
Notes
- Changing linked IDs or active-record markers can break relationships between factions, characters and fleets; the editor does not rebuild those links.