Where to find your save
Open the folder and select the gameplay slot you want to edit.
%LOCALAPPDATA%\Dinotonte\GhostHouse\Saves\SaveFiles- File
- Save*.gh files; .gh.old backups are also supported
What you can edit
Local GhostHouse gameplay slots using Dinotonte GameID 3. Existing field values and typed arrays are editable; changing record keys, unknown blocks, system/settings saves and other schema versions are outside this guide.
| Player name and resources | Edit the player name, stamina and ectoplasm. Resources remain nonnegative; game-defined stamina caps still apply. |
|---|---|
| Skills | Adjust skillProgressIDs and skillProgressLevels. Keep both arrays aligned and use skill IDs from the game; the game applies its level limits. |
| Relationships and character unlocks | Edit existing character relationship values, knownByPlayer and unlocked flags, and interaction-unlock IDs. Use valid IDs and existing character records. The game applies relationship caps. |
| Story and tutorial progress | Change stored story and cinematic IDs, tutorial flags, minigame tutorial state and warning IDs. |
| Rooms and world view | Edit room unlock entries and saved world-view state. Room values are limited to None, Bathroom, Kitchen and Bedroom. |
| Day and time | Change the saved day index, time phase and phaseTime in seconds. Day index is 0–6; phases are Morning, Noon, Evening and Night. Time remains nonnegative and game-defined limits apply. |